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Полина Кислицына (Редактор)

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Last week’s article summarized the sprite system on the Commodore 64. I’ve done this for quite a few other platforms at this point, and I’ve usually followed up with a short project that makes heavy use of sprites and often reuses them over the course of each frame. To date, this project has always been my “shooting gallery Rosetta Stone” project. However, for the C64, I have unfinished sprite-related business with an entirely different Rosetta Stone project:

18:30, 5 марта 2026Забота о себеЭксклюзив

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As of last week, that isn’t going to stop us anymore. We need 33 sprites at once, and 33 sprites at once we shall have. Animating the button presses also will take us into slightly unknown territory, too; on the NES and PICO-8 the buttons were blank, but the buttons have labels here on the C64 and we will need to animate those too.